Monday, December 15, 2014

Not too much today, too many projects!

Well it's finals week, and I have so much on my plate I havent been able to really sit on this project for more than a few minutes at a time. All i did was add a little more shape to the feet, make them less plain compared to th rest of him. Thinking of some kinda of metal CUFFs to his feet, like theyre bolted on.

Friday, December 12, 2014

Big updates to little minion



A quick turntable of the minion's progress. Added alot more defining features, with some tops and tricks from gel-oh. Thinking I gotta define his shoes a bit better, then go into the real details

Wednesday, December 10, 2014

Some Edits for our Zbrush minion

So this time around, got a little more done. Decided to go for some clothing/armor. And his had is majorly starting to differentiate. I'm kinda liking this idea of his head being a skull. Or at least he always wears a skull, and his real head is underneath. Not sure, just kinda going with wherever the music takes me. As my music plays on shuffle, I start getting into other moods, and I let my zbrush do my talking. lol

Tuesday, December 9, 2014

Creature Mod

Taking from a 3D Sil provided by our professor, the class is all customizing it to become a completely unique little minion creature. So here the slight outline adjustments I've made so far.
More adjustments on Wednesday

Sunday, December 7, 2014

Sunday, November 9, 2014

Learning Zspheres.....




So the concept seems simple enough, but I think I'm missing some fundamental tricks to really shape things CORRECTLY. By correctly I mean, easiest to sculpt from.....

Thursday, November 6, 2014

Little detail added to the Bot of the week....

So I don't know texture applying all to well yet, so I just added some simple material colors to match the ref a little better. Added a bit of piping, some details to the legs and frame...

Tuesday, November 4, 2014

Maya Modeling Practice, Robo Project WIP 1

So I havent modeled in Maya in like a year, but I think I still got the basics down. Here's just about 2 hrs in, and it's already almost done. Lots of little details to touch on I guess, but I'm not sure we're getting into Texturing this week so all in all I'm liking it.

Thursday, October 30, 2014

Prey - Amphibian Possibilities

Multiple ideas going on here.... Manta Ray, Clam Shelled, Turtle Types.... Crawfish types... Basically playing with the idea of large, shelled/shielded creatures in which our Trex/Raptor hybrid could hunt along a water bank, have to use his massive jaws and/or claws (feet mainly) to pry open and eat...

Wednesday, October 29, 2014

Tail Options (lizard)

Multiple options for tails. Some classics, spiny, curlies... stubs... iono

Details Details Details

Some random details. Teeth shapes, Scale shapes, Egg Sizes, foot prints, and baby forms.

Tuesday, October 28, 2014

Arms n Claw Sils

Just Ideas for arms/claws of the creature. Grasping at straws here.

Sunday, October 26, 2014

Hybrid Sils - Head Shape

Just some headshot options for this new creature we're designing. Top row is heavy Raptor influence. Middle row is median in influence, maintaining a more natural shape similar to other dinosaurs. Bottom row is more Tyranosaur, with the larger jaws.

Hybrid Young Ref Board

For use in our project. Just Ideas for Young of this new species

Velociraptor Ref Board

For use in our quarter project.

Saturday, October 25, 2014

Trex Ref Board

For use with our Zbrush model. Trex/Raptor hybrid creature.

Gecko Raptor

Just a bunch of random variations for the original idea; a Raptor with major Gecko/Frog features. Different tail patterns, tongue patterns, some with claws, spine changes, etc....

Triceratops Unicorn? Iono, runing out of ideas, lol

So main figure is obviously just a Tri-Horn, but with ONE horn.... Then I tried a Rhino style. Then a blunt style, where there are no sharp horns, just rounded studs. The 3 line patterns are spine details. I more organic vertabrae, a sharp one, and  a jutted one. Thats it for this folks, super simple.

Thursday, October 23, 2014

Day 3 - THE TYRANNOSAURUS SCORPIUS

IDEA of the day. T-Scorpius! A play on the T-Rex (obviously), with hints of an exoskeleton, a snake-style Tongue.
BUT MORE IMPORTANTLY; a Scorpion's tail. Other than that, very obviously a T-Rex. But for the sake of variety, I came up with some ideas. Since this is pre-historic animals we're talking about, why not jumble the genus up a bit?
So I thought to add some feathers. That's why I came up with some feather designs. Then my tail designs were of a feather tail surrounding the base of the scorpion tail. Then on the tail itself, having studs on each section of the tail. Teeth variants are self explanatory. The head variants are majorly similar. One with horns and longer teeth. Another with an armored nose, and a more natural tongue.

Tuesday, October 21, 2014

Dino Silhouettes - Day 2

 So silhouettes of the day, variations on the body. The main structure of this creature is Quadrepedal. From top left, to bottom right.

  1. INITIAL IDEA
    1. Large Shell/Carapace covering shoulders and head (partially, like a hood/shawl)
    2. Similar Shell/Carapace covering the front legs (picture leg warmers)
    3. A beak for a mouth
  2. CANINED VARIATION
    1. A small tail flap now present
    2. Beak removed, replace with a more canine jawline
  3. GIRTH VARIATION
    1. Much larger skull and shell/carapace
    2. A smaller set of arms added, with sharp claws
    3. A larger, thick tail
  4. SABRETOOTH VARIATION
    1. Large fangs added to a Canine head
    2. Large claws added to feet

Monday, October 20, 2014

Silhouette Practice (1st attempt)

Subject of the week: Dinosaur
Coming up with ideas this week for a creature based on Dinos, or I guess just large reptiles in general.

My idea today was a Bipedal Creature.
Some sort of spikes following along its spine.
Large feet (like a Kangaroo).
Large tail (like a Kangaroo).
Horns (like a Bull or Triceratops).

Then I came up with some head variations. In order from top left to bottom right.

THIN: Thinner skull, hornless. W/FUR: Same structure, but covered in long fur, with a mohawk style
LONG EARS: Replace top horns with long, pointy ears and small horns going downwards out of jawline.
W/FUR: Same structure, but a large mane of hair possibly concealing most of the head.
HEAVY: Smaller top horns, more girth, and Large spikes coming up way higher on the skull before, making the skull look much smaller.
W/FUR: Short fur spread across the jawline, like a beard.

Two tail variations.

MORNINGSTAR: A large bulb of bone with large points portruding, to serve as a defensive device.
JAGGED: Self explanatory. Slime, yet heavily teethed with both a layer of small and large points.

Then I put some spinal spike patterns.

ELONGATED: Converting the spikes along its spine to a fewer, yet much larger pattern of spikes. These spikes would be smoother, sharper, and taller.
BIG/LITTLE: Convert the spikes along it spine to smaller, more frequent pattern of spikes. This set would be much thicker, and bulgy, actually slightly stretching along the ribcage a bit.